Montreal.skyColor = (34;101;184)
Toronto.skyColor = (64;142;224)
Vancouver.skyColor = (122;179;246)

fontNormal=type:BitmapFont, bitmap:fontCanvas.gif, columns:10, rows:6

scene3D = type:Scene3D, ambient:(255;255;255)
#================================
sceneGUI = type:SceneSprite, buffered:TRUE, x:CENTER, y:216, width:240, height:64, virtualContainerHeight:240, indexOffsetX:-4, indexOffsetY:-6, visible:FALSE, transparentColor:(0;0;0)
fpsDisplay = type:Sprite, GUIType:button, container:sceneGUI, x:80, y:5, width:200, height:12, textColor:(255;255;0), textShadow:(0;0;0), text:FPS:00.0
sptProgressBar = type:Sprite, container:sceneGUI, x:20, y:46, width:50, height:4, color:(255;0;0)
sptProgressGauge = type:Sprite, container:sceneGUI, x:15, y:42, texture:progressGauge.gif, textAlignment:CENTER, textOffsetY:-15, text:00:00, textColor:(0;255;0), textBold:TRUE
sptLED = type:Sprite, container:sceneGUI, x:0, y:10, width:240, height:20, bitmapFont:fontNormal, textAlignment:CENTER
sptSpeedometerCover = type:Sprite, container:sceneGUI, x:165, y:3, texture:SpeedometerCover.gif
sptSpeedometer = type:Sprite, container:sceneGUI, x:172, y:10, texture:Speedometer.gif, animationEnabled:FALSE
#sptMap = type:Sprite, container:sceneGUI, x:12, y:16, width:40, height:40
#sptRadar = type:Sprite, container:sceneGUI, x:12, y:16, width:40, height:40
exitButton = type:Sprite, GUIType:button, container:sceneGUI, x:18, y:6, texture:exit.gif, index:0

#===================================================
sceneMessageBox = type:SceneSprite, x:CENTER, y:20, width:220, height:64, virtualContainerHeight:240, buffered:TRUE, transparentColor:(255;0;255), visible:FALSE, navigationMode:DVD_MODE
sptBoxFrame = type:Sprite, container:sceneMessageBox, x:0, y:0, texture:msgboxframe.gif
btnYes 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:70, y:38, width:40, height:18, textAlignment:CENTER, \
		textOffsetY:2, textSize:14, textColor:(255;255;255), \
		bitmapFont:fontNormal, LTID:MSG_YES, LTID:MSG_YES, text:Yes, index:RIGHT, indexOffsetX:36
btnNo 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:110, y:38, width:40, height:18, textAlignment:CENTER, \
		textOffsetY:2, textSize:14, textColor:(255;255;255), \
		bitmapFont:fontNormal, LTID:MSG_NO, LTID:MSG_NO, text:No, index:LEFT, indexOffsetX:-12
btnOk 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:90, y:38, width:40, height:18, textAlignment:CENTER, \
		textOffsetY:2, textSize:14, textColor:(255;255;255), \
		bitmapFont:fontNormal, LTID:MSG_OK, LTID:MSG_OK, text:Ok, index:ENTER, indexOffsetX:36

txtMessage = type:Sprite, container:sceneMessageBox, x:5, y:5, width:210, height:36, bitmapFont:fontNormal, textColor:(230;180;50), textAlignment:CENTER, textOffsetX:0, textOffsetY:-2, textSize:14
txtContext = type:Sprite, container:sceneMessageBox, x:0, y:0, width:10, height:10, visible:FALSE


#================================
whistle1=type:Sound, src:..\sounds\whistle1.wav
whistle0=type:Sound, src:..\sounds\whistle0.wav
brake=type:Sound, src:..\sounds\brake.wav
#collisionmild=type:Sound, src:..\sounds\collisionmild.wav
#collisionstrong=type:Sound, src:..\sounds\collisionstrong.wav
scratch1=type:Sound, src:..\sounds\scratch1.wav
scratch2=type:Sound, src:..\sounds\scratch2.wav
screech1=type:Sound, src:..\sounds\screech1.wav
screech2=type:Sound, src:..\sounds\screech2.wav

