propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(250;220;230)
TEXT_COL=textColor:(220;230;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0, width:145, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:20, texture:ruler.png
PARAGRAPH=x:10, width:220, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:180, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:CENTER, y:CENTER, width:230, height:230, frame:(200;200;200), color:(65;78;80), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textPadding:4, textSize:13, bitmapFont:propFont13

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBKG = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(50;64;70)
sptTitle = type:Sprite, container:sceneHelp, x:35, y:5, texture:manual/title.gif
ruler1=type:Sprite, {RULER}, y:60
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:10, y:42, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, text:Game Control & Play, textSize:13, bitmapFont:propFont13Bold
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:155, y:210, width:60, height:18, textAlignment:CENTER, text:Back, defaultFocus:TRUE, textSize:13, bitmapFont:propFont13Bold

#==================================
btnCtrl= type:Sprite, {TIP_ENTRY}, href:txtCtrl, x:30, y:80, text:Racing Control
btnAcc= type:Sprite, {TIP_ENTRY}, href:txtAcc, x:30, y:100, text:Automatic Acceleration
btnCorner= type:Sprite, {TIP_ENTRY}, href:txtCorner, x:30, y:120, text:Cutting Street Corner
btnCollision= type:Sprite, {TIP_ENTRY}, href:txtCollision, x:30, y:140, text:Collision and Bounce
btnQuit= type:Sprite, {TIP_ENTRY}, href:txtQuit, x:30, y:160, text:Quit from game session

txtCtrl=type:Sprite, {TIP},\
	text:"(Generic) T-Pad/Joy Stick/Trackball\n\
	< : Turn left\n> : Turn right\n~ : Accelerate\n| : Brake\n\n\
	Android Keyboard Control:\n\
	J or A : Turn left\nK or S : Turn right\nI or W : Accelerate\nM or Z : Brake\n\n\
	BlackBerry Keyboard Control:\n\
	H : Turn left\nK : Turn right\nU : Accelerate\nJ or N : Brake"
txtAcc=type:Sprite, {TIP},\
	text:"During normal driving, rally car accelerates automatically to the maximum speed and will not lose speed unless you brake or a collision happens, which means you can leave accelerate key once you reach the desired speed."
txtCorner=type:Sprite, {TIP},\
	text:"Cutting corner at turns makes effective shortcut and helps overtake others, but be careful if cut too much, you may collide with guardrail."
txtCollision=type:Sprite, {TIP},\
	text:"Collision with obstacles and other racing cars will cause speed loss. The only exception is that you are impacted from behind by another racing car, in which case you will gain speed."
txtQuit=type:Sprite, {TIP},\
	text:"During game play, you can quit the game at anytime by the following methods:\n\n\
	(1) Touch-screen devices: click the little framed 'x' button at the lower part of the game window\n\n\
	(2) Non-touch-screen devices: click the '0' key on the device keypad"
