propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(250;220;230)
TEXT_COL=textColor:(220;230;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0, width:145, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:20, texture:ruler.png
PARAGRAPH=x:10, width:220, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:180, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:5, y:20, width:230, height:190, frame:(200;200;200), color:(65;78;80), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textPadding:4, textSize:13, bitmapFont:propFont13

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBKG = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(50;64;70)
sptTitle = type:Sprite, container:sceneHelp, x:35, y:5, texture:manual/title.gif
ruler1=type:Sprite, {RULER}, y:60
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:10, y:42, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, text:Game Rules, textSize:13, bitmapFont:propFont13Bold
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:155, y:210, width:60, height:18, textAlignment:CENTER, text:Back, defaultFocus:TRUE, textSize:13, bitmapFont:propFont13Bold

#==================================
btnRace= type:Sprite, {TIP_ENTRY}, href:txtRace, x:30, y:80, text:Race on the Course
btnScore= type:Sprite, {TIP_ENTRY}, href:txtScore, x:30, y:100, text:High Score Board

txtRace=type:Sprite, {TIP},\
	text:"The game player controls one of two racing cars and compete on racing course block by block. Using off-course shortcut is considered a foul and will be informed by "Wrong Way". A guiding arrow on the top of the window tells the racing direction that the racer should follow."
txtScore=type:Sprite, {TIP},\
	text:"The high score board lists up to six highest scores per city. Because of the variable racing course length per race, the high score is determined by the average racing speed rather than race time, which is calculated as:\n Avg. Speed = Course Length / Total Time"
